|Welcome to the Imperial Capital Altdorf. The group didn't stay long.|
Here's the link to part 3 of our groups Death on the Reik playthrough.
We left the protagonists in Weissbruck having saved Elvyra the pharmacist from abductors. The group had haggled up a storm and were laden with gold.
The PC's are Walter the halfling raconteur, Esmerelda the reluctant hedge mage, Solomon the halfling smuggler, Joten the dwarf sewerjack and Herdan the odorous gravewarden.
Key Points in part 3
- 1:50 the group came across wanted posters on the outskirts Altdorf and noticed that Herdan, Esmerelda, Joten and Walter were wanted for the murder of Lord Ewer of Altdorf. There were some sketches of the group along with vague details of the supposed crime. Esmerelda suspected a set-up and the group kept a low profile, avoiding towns and camping in the forest.
Who did we murder?
- 11:00 Walter used his disguise skill to conceal their identities and the group split up in order to enter Altdorf without raising undue attention. Solomon smuggled in his pharmaceutical contraband successfully despite a cursory search of his wagon by the gate guards. The guards extorted 5 gold in 'gun tax' for allowing the groups blunderbuss into the city. Only the halfings are thoroughly searched which we put down to racial profiling. Another sign of the oppression halflings must suffer. More grist for Walter's antagonist mill.
- 22:00 Solomon got in touch with the thieves guild in Altdorf. He sold his pharmaceutical stash and his smuggling wagon at a huge mark-up. I hate you haggle rules!
- 29:00 Walter went shopping and loaded his dwarven friend Joten up with armour. A disguised Esmerelda chanced discovery as she helped at the great Hospice of Shallya, an act that further cemented her future role as initiate.
- 31:00 Herdan followed up on leads concerning the hunting of vampires. He picks up a fancy repeater crossbow.
- 38:30 having purchased plenty of new gear the group struggled to find enough coin to book passage on a ship to Kemperbad. They hoped to acquire more gold through 'adventure' and set sail with Captain Connor's crew on the ship Belladona leaving Altdorf behind.
- 47:00 to pass the time on the boat trip Walter taught Soloman to read and write and Herdan practised with his repeater crossbow, slowly puzzling the contraption out. The group passed Castle Reiksguard but didn't stop.
- 50:30 the group gossipped with the crew and learnt that the Emperor, Karl Franz, is feared to be dieing. His son, Prince Wolfgang is unlikely to be crowned his successor as he is considered either an imbecile or a mutant. With no clear successor the Empire may well fall into civil war.
The Emperor's own signal tower.
- 56:30 the band spotted a partly constructed signal tower. Two dwarves waved the ship down and begged passage on the vessel. Before business could be concluded they were interrupted by a dwarven foreman who labelled the absconding dwarves wetbacks and shamed them into returning to the work site.
- 60:00 the dwarf foreman, Anjel, moaned at the misfortune the site had experienced with a string of illnesses and missing workmen. Walter and Solomon suggested not getting involved but Esmerelda couldn't help but offer her assistance, Shallya bless her! As way of compensation, and to sooth the mercenary halflings, Anjul offered 50 gold if they were able to resolve the mystery plaguing the site.
- 69:15 Esmeralda examined an ill dwarf and spotted bite marks on his neck. She partly revived the dwarf and a chat confirmed her suspicion. Vampires!
- 78:30 The group suspected the ruin on which the signal tower was being built as the site of something insidious. Finding no way in they enlisted the aid of the dwarven engineers and their heavy machinery. Together they tried to crack their way in to the signal towers foundation. Unfortunately night fell before they had gained access to the inner ruins.
- 80:30 Disappointed that they couldn't force a battle during the day the group made camp and waited for a vampire. They were not disappointed. A secret entrance opened within the towers foundation and Graf Orlock assaulted them.
Graf Orlock. Recipient of Ulric's fury.
- 90:30 Esmerelda fainted at the sight of Graf Orlock. Joten landed an Ulric's Fury all but felling the vampire early in the battle. The Graf struck out in a flurry of blows bringing the upstart dwarf to his knees. Joten rose and struck off the vampires arm. Graf Orlock turned into mist and fled back into the towers base.
- 100:30 the group gave chase. Within the tower appeared to be a laboratory/observatory. While searching they were assaulted by zombies which were dispatched and some metal rods retrieved. The rods looked like keys and promised access to a sealed hexagonal vault where the group were convinced the vampire hid. They lacked the proper number of keys to access the vault, missing one which they couldn't find despite a thorough search.
- 120:00 the group discovered a magic tome, maps, start charts, text books and a notebook. The notebook was written in a spidery hand they couldn't make sense of. It's astrological gibberish only hurt their heads. The important notes that they could decipher are in the image below.
- 130:30 Anjul offered to use Engineering to crack the hexagonal vault wide open. He and his fellow engineers began work immediately.
Dwarven engineers teach a magic seal a lesson.
- 136:00 The engineering equipment broke through the hexagonal seal revealing a library and a large trunk beneath. The trunk was hauled into the morning light and flung open causing the combustion of a crippled Graf Orlock. The group was victorious! Within the secret library further handouts were obtained including notes in an arcane script they cannot decipher.